The Ultimate Unreal Engine 2D Game Development Course

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U P L O A D E R

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The Ultimate Unreal Engine 2D Game Development Course
Language: English | Size:12.79 GB
Genre:eLearning

Files Included :
1 - Curriculum Overview.mp4 (160.93 MB)
MP4
2 - Why make 2D Games with Unreal Engine.mp4 (139.52 MB)
MP4
3 - What version of Unreal Engine to use.mp4 (42.82 MB)
MP4
4 - How to ask for help.mp4 (39.15 MB)
MP4
5 - Backing up your Projects.mp4 (26.89 MB)
MP4
10 - Content Drawer and Blueprints.mp4 (81.28 MB)
MP4
11 - How to make a simple Blueprint.mp4 (80.23 MB)
MP4
12 - Adding functionality to our Blueprint.mp4 (339.89 MB)
MP4
13 - Useful Keyboard Shortcuts and Tips.mp4 (35.9 MB)
MP4
14 - How to debug your games.mp4 (76.62 MB)
MP4
7 - How to Install Unreal Engine 5.mp4 (11.86 MB)
MP4
8 - How to create a new Project.mp4 (53.08 MB)
MP4
9 - How to navigate the Editor.mp4 (208.51 MB)
MP4
15 - What is Paper 2D.mp4 (51.74 MB)
MP4
16 - 2D Project Settings.mp4 (35.53 MB)
MP4
18 - Quick Draw Overview.mp4 (25.21 MB)
MP4
20 - Preparing our Sprites.mp4 (72.58 MB)
MP4
21 - Making a Level Mockup.mp4 (96.94 MB)
MP4
22 - Creating our Samurai Blueprint.mp4 (39.41 MB)
MP4
23 - Moving Sprites with Timelines.mp4 (104.28 MB)
MP4
24 - Inheritance and Child Blueprints.mp4 (104.94 MB)
MP4
25 - Setting up the Games Rules and Phases.mp4 (340.73 MB)
MP4
26 - Setting up the Player Input.mp4 (155.02 MB)
MP4
27 - Adding a Camera and Adjusting Project Settings.mp4 (131.65 MB)
MP4
28 - Making the Player Attack.mp4 (213.49 MB)
MP4
29 - Attack Movement through Timelines.mp4 (194.61 MB)
MP4
30 - Adding the Defeated State.mp4 (173.59 MB)
MP4
31 - Creating Simple Enemy AI.mp4 (69.56 MB)
MP4
32 - Resetting the Game.mp4 (85.22 MB)
MP4
33 - Finishing Up.mp4 (9.98 MB)
MP4
34 - Mash Runner Overview.mp4 (24.79 MB)
MP4
36 - Setting Up the Project and Importing Assets.mp4 (44.45 MB)
MP4
37 - Sprite Sheets and Flipbooks.mp4 (53.05 MB)
MP4
38 - Creating the Runner Blueprint.mp4 (49.59 MB)
MP4
39 - Possessing the Runner Character.mp4 (25.19 MB)
MP4
40 - Making the Character Move.mp4 (138.94 MB)
MP4
41 - Using the Run Animation.mp4 (197.42 MB)
MP4
42 - Improving the Input.mp4 (28.59 MB)
MP4
43 - Adding Speed Curves.mp4 (145.19 MB)
MP4
44 - Triggering Events on Certain Frames.mp4 (117.08 MB)
MP4
45 - Creating the Stage.mp4 (528.4 MB)
MP4
46 - Making the Enemy Runner AI.mp4 (112.75 MB)
MP4
47 - Setting Up the Goal.mp4 (298.4 MB)
MP4
48 - Finishing Up.mp4 (3.65 MB)
MP4
49 - What is PaperZD.mp4 (47.57 MB)
MP4
50 - Installing PaperZD.mp4 (18.77 MB)
MP4
51 - Tower Climb Platformer Overview.mp4 (80.57 MB)
MP4
53 - Creating Flipbooks Through a JSON File.mp4 (124.77 MB)
MP4
54 - Creating a PaperZD Character Blueprint.mp4 (230.9 MB)
MP4
55 - Making the Character Walk and Jump.mp4 (97.98 MB)
MP4
56 - Setting Up Our Animation Source and Using Our First Notify.mp4 (35.82 MB)
MP4
57 - Creating a PaperZD Animation Blueprint.mp4 (252.37 MB)
MP4
58 - Creating Our First Tile Set.mp4 (35.13 MB)
MP4
59 - Creating A Tile Map.mp4 (218.55 MB)
MP4
60 - Improving the Character Feel.mp4 (178.97 MB)
MP4
61 - Setting Up the Enemy Blueprint.mp4 (339.43 MB)
MP4
62 - Enemy AI Ledge and Wall Detection.mp4 (162.28 MB)
MP4
63 - Defeat Player On Enemy Touch.mp4 (88.34 MB)
MP4
64 - Improving the Player Defeated State.mp4 (131.25 MB)
MP4
65 - Defeat Enemy On Being Stomped.mp4 (177.01 MB)
MP4
66 - Making Platform Blueprints.mp4 (464.6 MB)
MP4
67 - Making a Spring Launcher.mp4 (121.9 MB)
MP4
68 - Designing a Level.mp4 (583.87 MB)
MP4
69 - Implementing Coyote Time.mp4 (85.15 MB)
MP4
70 - Implementing Jump Buffer.mp4 (59.35 MB)
MP4
71 - Finishing Up.mp4 (24.21 MB)
MP4
72 - Action Platformer Overview.mp4 (101.63 MB)
MP4
74 - Setting Up the Project Base.mp4 (293.42 MB)
MP4
75 - Setting Up Player Inputs and Movement.mp4 (218.14 MB)
MP4
76 - Setting Up Player Animations with PaperZD.mp4 (122.01 MB)
MP4
77 - Animation Override for Slash Attack.mp4 (184.95 MB)
MP4
78 - Creating and Triggering Hitboxes.mp4 (213.36 MB)
MP4
79 - Implementing the Stun State.mp4 (157.55 MB)
MP4
80 - Health System and Applying Damage.mp4 (131.43 MB)
MP4
81 - Hitstop and Sprite Shake.mp4 (257.32 MB)
MP4
82 - Creating the Enemy Base.mp4 (160.96 MB)
MP4
83 - Setting Up the Enemy AI.mp4 (167.52 MB)
MP4
84 - Stunning the Enemy AI.mp4 (166.69 MB)
MP4
85 - Making the Enemy Change Directions.mp4 (131.15 MB)
MP4
86 - Allowing the Enemy to Attack.mp4 (210.43 MB)
MP4
87 - Handling Aggro.mp4 (132.37 MB)
MP4
88 - Creating the Ability System.mp4 (312.86 MB)
MP4
89 - Creating the Sword Throw.mp4 (372.19 MB)
MP4
90 - Adding the Sword Throwing Animations.mp4 (178.27 MB)
MP4
91 - Adding the Map.mp4 (653.17 MB)
MP4
92 - Adding the Goal and Spawners.mp4 (278.41 MB)
MP4
93 - Improving the Visuals.mp4 (77.38 MB)
MP4
94 - Finishing Up.mp4 (28.14 MB)
MP4
95 - Whats next.mp4 (21.7 MB)
MP4

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1.22 GB | 18min 31s | mp4 | 1280X720 | 16:9
Genre:eLearning |Language:English


Files Included :
FileName :01 Curriculum Overview.mp4 | Size: (12.44 MB)
FileName :02 Why make 2D Games with Unreal Engine.mp4 | Size: (15.79 MB)
FileName :03 What version of Unreal Engine to use.mp4 | Size: (7.38 MB)
FileName :04 How to ask for help.mp4 | Size: (3.33 MB)
FileName :05 Backing up your Projects.mp4 | Size: (2.75 MB)
FileName :02 How to Install Unreal Engine 5.mp4 | Size: (2.92 MB)
FileName :03 How to create a new Project.mp4 | Size: (3.14 MB)
FileName :04 How to navigate the Editor.mp4 | Size: (16.55 MB)
FileName :05 Content Drawer and Blueprints.mp4 | Size: (7.57 MB)
FileName :06 How to make a simple Blueprint.mp4 | Size: (5.95 MB)
FileName :07 Adding functionality to our Blueprint.mp4 | Size: (27.08 MB)
FileName :08 Setting up the Games Rules and Phases.mp4 | Size: (23.94 MB)
FileName :09 How to debug your games.mp4 | Size: (6.7 MB)
FileName :01 What is Paper 2D.mp4 | Size: (4.72 MB)
FileName :02 2D Project Settings.mp4 | Size: (4.81 MB)
FileName :01 Quick Draw Overview.mp4 | Size: (2.77 MB)
FileName :03 Preparing our Sprites.mp4 | Size: (7.33 MB)
FileName :04 Making a Level Mockup.mp4 | Size: (7.7 MB)
FileName :05 Creating our Samurai Blueprint.mp4 | Size: (3.76 MB)
FileName :06 Moving Sprites with Timelines.mp4 | Size: (12.83 MB)
FileName :07 Inheritance and Child Blueprints.mp4 | Size: (11.49 MB)
FileName :08 Setting up the Games Rules and Phases.mp4 | Size: (23.94 MB)
FileName :09 Setting up the Player Input.mp4 | Size: (11.27 MB)
FileName :10 Adding a Camera and Adjusting Project Settings.mp4 | Size: (8.7 MB)
FileName :12 Making the Player Attack.mp4 | Size: (17.85 MB)
FileName :13 Attack Movement through Timelines.mp4 | Size: (13.25 MB)
FileName :14 Adding the Defeated State.mp4 | Size: (11.74 MB)
FileName :15 Creating Simple Enemy AI.mp4 | Size: (6.87 MB)
FileName :16 Resetting the Game.mp4 | Size: (6.89 MB)
FileName :17 Finishing Up.mp4 | Size: (1.17 MB)
FileName :01 Mash Runner Overview.mp4 | Size: (3.22 MB)
FileName :03 Setting Up the Project and Importing Assets.mp4 | Size: (4.67 MB)
FileName :04 Sprite Sheets and Flipbooks.mp4 | Size: (5.88 MB)
FileName :05 Creating the Runner Blueprint.mp4 | Size: (13.57 MB)
FileName :06 Possessing the Runner Character.mp4 | Size: (5.37 MB)
FileName :07 Making the Character Move.mp4 | Size: (15.21 MB)
FileName :08 Using the Run Animation.mp4 | Size: (13.57 MB)
FileName :09 Improving the Input.mp4 | Size: (5.14 MB)
FileName :10 Adding Speed Curves.mp4 | Size: (13.35 MB)
FileName :11 Triggering Events on Certain Frames.mp4 | Size: (13.08 MB)
FileName :12 Creating the Stage.mp4 | Size: (38.08 MB)
FileName :13 Making the Enemy Runner AI.mp4 | Size: (12.84 MB)
FileName :14 Setting Up the Goal.mp4 | Size: (32.54 MB)
FileName :15 Finishing Up.mp4 | Size: (721.97 KB)
FileName :01 What is PaperZD.mp4 | Size: (5.05 MB)
FileName :02 Installing PaperZD.mp4 | Size: (1.98 MB)
FileName :01 Tower Climb Platformer Overview.mp4 | Size: (10.19 MB)
FileName :03 Creating Flipbooks Through a JSON File.mp4 | Size: (8.72 MB)
FileName :04 Creating a PaperZD Character Blueprint.mp4 | Size: (16.53 MB)
FileName :05 Making the Character Walk and Jump.mp4 | Size: (10.29 MB)
FileName :06 Setting Up Our Animation Source and Using Our First Notify.mp4 | Size: (6.41 MB)
FileName :07 Creating a PaperZD Animation Blueprint.mp4 | Size: (17.67 MB)
FileName :08 Creating Our First Tile Set.mp4 | Size: (5.61 MB)
FileName :09 Creating A Tile Map.mp4 | Size: (20.2 MB)
FileName :10 Improving the Character Feel.mp4 | Size: (14.27 MB)
FileName :11 Setting Up the Enemy Blueprint.mp4 | Size: (25.85 MB)
FileName :12 Enemy AI Ledge and Wall Detection.mp4 | Size: (18.52 MB)
FileName :13 Defeat Player On Enemy Touch.mp4 | Size: (22.74 MB)
FileName :14 Improving the Player Defeated State.mp4 | Size: (12.54 MB)
FileName :15 Defeat Enemy On Being Stomped.mp4 | Size: (14.39 MB)
FileName :16 Making Platform Blueprints.mp4 | Size: (49.36 MB)
FileName :17 Making a Spring Launcher.mp4 | Size: (16.14 MB)
FileName :18 Designing a Level.mp4 | Size: (51.67 MB)
FileName :19 Implementing Coyote Time.mp4 | Size: (9.26 MB)
FileName :20 Implementing Jump Buffer.mp4 | Size: (7.91 MB)
FileName :21 Finishing Up.mp4 | Size: (3.34 MB)
FileName :01 Action Platformer Overview.mp4 | Size: (10.41 MB)
FileName :03 Setting Up the Project Base.mp4 | Size: (24.86 MB)
FileName :04 Setting Up Player Inputs and Movement.mp4 | Size: (19.04 MB)
FileName :05 Setting Up Player Animations with PaperZD.mp4 | Size: (13.84 MB)
FileName :06 Animation Override for Slash Attack.mp4 | Size: (15.82 MB)
FileName :07 Creating and Triggering Hitboxes.mp4 | Size: (23.39 MB)
FileName :08 Implementing the Stun State.mp4 | Size: (16.6 MB)
FileName :09 Health System and Applying Damage.mp4 | Size: (14.23 MB)
FileName :10 Hitstop and Sprite Shake.mp4 | Size: (21.6 MB)
FileName :11 Creating the Enemy Base.mp4 | Size: (18.31 MB)
FileName :12 Setting Up the Enemy AI.mp4 | Size: (19.33 MB)
FileName :13 Stunning the Enemy AI.mp4 | Size: (12.57 MB)
FileName :14 Making the Enemy Change Directions.mp4 | Size: (14.96 MB)
FileName :15 Allowing the Enemy to Attack.mp4 | Size: (23.34 MB)
FileName :16 Handling Aggro.mp4 | Size: (9.7 MB)
FileName :17 Creating the Ability System.mp4 | Size: (22.24 MB)
FileName :18 Creating the Sword Throw.mp4 | Size: (33.29 MB)
FileName :19 Adding the Sword Throwing Animations.mp4 | Size: (21.03 MB)
FileName :20 Adding the Map.mp4 | Size: (55.49 MB)
FileName :21 Adding the Goal and Spawners.mp4 | Size: (28.72 MB)
FileName :22 Improving the Visuals.mp4 | Size: (9.03 MB)
FileName :23 Finishing Up.mp4 | Size: (3.74 MB)
FileName :01 Whats next.mp4 | Size: (3.08 MB)
]
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The Ultimate Unreal Engine 2D Game Development Course
Published 7/2023
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 12.79 GB | Duration: 11h 54m​

Learn all you need to know about Paper 2D and PaperZD to make 2D and 2D/3D hybrid games in Unreal Engine 5!

What you'll learn

How to make 2D Games with Unreal Engine 5

Create 4 Awesome Games of various genres

All about Sprites, Flipbooks, Tile Maps and Tile Sets

How to use the free PaperZD plugin to enhance your 2D games

Unreal Engine Blueprints, starting from the basics up to intermediate usage

Set up animation trees and anim notifies for your 2D animations

Create 2D enemy AI using the AI Controller and Behavior trees

How to mix 2D Sprites with 3D backgrounds to create 2D/3D Hybrid games

How to polish up your game using hitstop, sprite shake, coyote time and jump buffering

Requirements

No prior programming or Unreal Engine experience needed! You'll learn everything you need to know.

Description

Welcome to The Ultimate Unreal Engine 2D Game Development Course.This is the most comprehensive and effective course you'll ever find about making 2D and 2D/3D hybrid games with Unreal Engine 5. Through teaching Unreal Engine on YouTube and also in person at a Japanese Game Dev for the past couple of years I've gained an understanding of what students are really looking for and designed this course to teach you Paper 2D and PaperZD step by step in a structured manner.If you're completely new to Unreal Engine you can check out the Unreal Engine 5 Crash Course which is included in one of the early chapters.We'll start out slowly by making a one-button-minigame that teaches you about how to import sprites and use them in your scene. You'll also learn about project settings we need to adjust and about the enhanced input action system which we'll use throughout all of the other chapters in this course as well.The second game will teach you all about using sprite sheets and how we can create flipbooks.We'll also look at how to switch between the idle and run flipbook during gameplay and how to play footstep sounds on the correct animation frames.Since we want the background to be dynamically adjustable I'll also teach you how we can use a background sprite in a blueprint, attach collisions to them and dynamically change them in the construction script depending on how long we want the stage to be.The Third game is a classic platformer game and will be the first projects using the free PaperZD plugin to improve the workflow of making 2D games with Unreal Engine.Here you'll learn how to set up an animation source and animation blueprint file with PaperZD and use them to create animation graphs and animation notifies.We'll also create enemies that can detect walls and ledges to change the direction they walk in and can interact with the player when being stomped on or touching the player character.You'll also learn how to create a one-way platform that we can jump through form the bottom, but don't fall through from the top.The forth game will combine all the things we've learned and will be the first 2D/3D hybrid game we create.This means that our characters are 2D pixel art, however the backgrounds are 3D environments which allow us to make use of all of the amazing features of Unreal Engine.For this game we don't only have platformer mechanics, but we'll also implement hitboxes, a stun system a damage system and many more things you'll need to know about for most of your games.To lean into metroidvania mechanics we also create an unlockable sword throw ability, which allows you to stick swords into the wall and use them as platforms to reach higher areas.

Overview

Section 1: Course Orientation

Lecture 1 Curriculum Overview

Lecture 2 Why make 2D Games with Unreal Engine?

Lecture 3 What version of Unreal Engine to use

Lecture 4 How to ask for help

Lecture 5 Backing up your Projects

Section 2: Unreal Engine 5 Crash Course

Lecture 6 About the UE 5 Crash Course

Lecture 7 How to Install Unreal Engine 5

Lecture 8 How to create a new Project

Lecture 9 How to navigate the Editor

Lecture 10 Content Drawer and Blueprints

Lecture 11 How to make a simple Blueprint

Lecture 12 Adding functionality to our Blueprint

Lecture 13 Useful Keyboard Shortcuts and Tips

Lecture 14 How to debug your games

Section 3: Paper 2D Basics

Lecture 15 What is Paper 2D?

Lecture 16 2D Project Settings

Lecture 17 Where to find 2D assets for Unreal Engine

Section 4: Quick Draw Project

Lecture 18 Quick Draw Overview

Lecture 19 Downloading the Quick Draw Assets

Lecture 20 Preparing our Sprites

Lecture 21 Making a Level Mockup

Lecture 22 Creating our Samurai Blueprint

Lecture 23 Moving Sprites with Timelines

Lecture 24 Inheritance and Child Blueprints

Lecture 25 Setting up the Game's Rules and Phases

Lecture 26 Setting up the Player Input

Lecture 27 Adding a Camera and Adjusting Project Settings

Lecture 28 Making the Player Attack

Lecture 29 Attack Movement through Timelines

Lecture 30 Adding the Defeated State

Lecture 31 Creating Simple Enemy AI

Lecture 32 Resetting the Game

Lecture 33 Finishing Up

Section 5: Mash Runner Project

Lecture 34 Mash Runner Overview

Lecture 35 Downloading the Mash Runner Assets

Lecture 36 Setting Up the Project and Importing Assets

Lecture 37 Sprite Sheets and Flipbooks

Lecture 38 Creating the Runner Blueprint

Lecture 39 Possessing the Runner Character

Lecture 40 Making the Character Move

Lecture 41 Using the Run Animation

Lecture 42 Improving the Input

Lecture 43 Adding Speed Curves

Lecture 44 Triggering Events on Certain Frames

Lecture 45 Creating the Stage

Lecture 46 Making the Enemy Runner AI

Lecture 47 Setting Up the Goal

Lecture 48 Finishing Up

Section 6: PaperZD Introduction

Lecture 49 What is PaperZD?

Lecture 50 Installing PaperZD

Section 7: Tower Climb Platformer Project

Lecture 51 Tower Climb Platformer Overview

Lecture 52 Downloading the Tower Climb Assets

Lecture 53 Creating Flipbooks Through a JSON File

Lecture 54 Creating a PaperZD Character Blueprint

Lecture 55 Making the Character Walk and Jump

Lecture 56 Setting Up Our Animation Source and Using Our First Notify

Lecture 57 Creating a PaperZD Animation Blueprint

Lecture 58 Creating Our First Tile Set

Lecture 59 Creating A Tile Map

Lecture 60 Improving the Character Feel

Lecture 61 Setting Up the Enemy Blueprint

Lecture 62 Enemy AI Ledge and Wall Detection

Lecture 63 Defeat Player On Enemy Touch

Lecture 64 Improving the Player Defeated State

Lecture 65 Defeat Enemy On Being Stomped

Lecture 66 Making Platform Blueprints

Lecture 67 Making a Spring Launcher

Lecture 68 Designing a Level

Lecture 69 Implementing Coyote Time

Lecture 70 Implementing Jump Buffer

Lecture 71 Finishing Up

Section 8: Action Platformer Project

Lecture 72 Action Platformer Overview

Lecture 73 Downloading the Action Platformer Assets

Lecture 74 Setting Up the Project Base

Lecture 75 Setting Up Player Inputs and Movement

Lecture 76 Setting Up Player Animations with PaperZD

Lecture 77 Animation Override for Slash Attack

Lecture 78 Creating and Triggering Hitboxes

Lecture 79 Implementing the Stun State

Lecture 80 Health System and Applying Damage

Lecture 81 Hitstop and Sprite Shake

Lecture 82 Creating the Enemy Base

Lecture 83 Setting Up the Enemy AI

Lecture 84 Stunning the Enemy AI

Lecture 85 Making the Enemy Change Directions

Lecture 86 Allowing the Enemy to Attack

Lecture 87 Handling Aggro

Lecture 88 Creating the Ability System

Lecture 89 Creating the Sword Throw

Lecture 90 Adding the Sword Throwing Animations

Lecture 91 Adding the Map

Lecture 92 Adding the Goal and Spawners

Lecture 93 Improving the Visuals

Lecture 94 Finishing Up

Section 9: Course Completed

Lecture 95 What's next?

Beginner and Intermediate Unreal Engine developers who want to make 2D Games

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