From Indie Studio to Gaming Empire

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Free Download From Indie Studio to Gaming Empire: The Ultimate Guide to Building a Multi-Million Dollar Mobile Game Development Business by Serhii Komar
English | February 25, 2025 | ISBN: N/A | ASIN: B0DYG686D4 | 242 pages | EPUB | 1.66 Mb
🎮 BUILD A GAMING EMPIRE - FROM NOTHING TO MILLIONS 🎮

Your Survival Guide for Indie Game Studio Founders
Ever sold your apartment to fund your dream studio-then nearly went broke?
Wonder how others survive in gaming while your next launch feels like your last shot?
From Indie Studio to Gaming Empire is your no-BS blueprint for building a profitable, scalable game studio-without burning out, selling out, or losing your creative soul.
🚀 THIS INDUSTRY IS BRUTAL-BUT YOU CAN WIN
In today's $200B+ gaming market, talent isn't enough. You need business instincts, strategic pivots, and the mental grit to push through chaos.
This book is the guide I wish I had when I risked everything-including selling my apartment and living in my office-to build a gaming company from scratch.
🧠 About the Author
I'm Serhii Komar, and in the last 15 years, I've:Bootstrapped multiple studios with zero outside fundingLived in my office for six months while launching my first PC gamePivoted early from premium to F2P to hypercasualLaunched 10+ games, scaling teams from 2 to 30+Worked on titles earning $1M/monthSurvived ✅Publisher scams, mass layoffs, and even warAnd I'm still here. Still making games. Because this is what I do.
🎯 WHAT YOU'LL LEARN
🛠 Bootstrap Without Breaking
Launch tactics that got me to first profit with duct tape and grit.
📊 Pick the Right Business Model
Know when to go premium, F2P, hypercasual-or when to shift before you burn out.
💰 Design Honest Game Economies
Build monetization systems that grow your revenue and respect players.
📉 Pivot Like a Pro
How I turned a failed premium game into a $30K/month F2P hit.
🤝 Negotiate Without Getting Burned
Lessons from losing $30K to a shady partner-so you don't.
👥 Build Scalable Teams
Grow raw talent into senior-level contributors-and lead without micromanaging.
📈 Prep for Investors or Acquisition
Structure your studio for real value-not just downloads.
🧩 Real Lessons from the Real World
"Mystery Castle," my first mobile F2P hit, was built in two months with reused art, zero budget, and sheer grit. It saved my team when we had nothing left.
This book condenses 15+ years of surviving the harshest realities of game development: investor ghosting, partner betrayal, economic crashes-and even revolution.
If you've ever wondered "am I crazy for doing this?", this book is for you.



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