6.14 GB | 21min 17s | mp4 | 1280X720 | 16:9
Genre:eLearning |Language:English
Files Included :
1 What is the Flame Engine.mp4 (6.16 MB)
2 What The Course Covers.mp4 (8.71 MB)
3 Concept vs Code.mp4 (42.86 MB)
4 Quick overview of Visual Studio IDE.mp4 (17.74 MB)
1 What is Parralax.mp4 (52.16 MB)
2 Coding Parallax.mp4 (113.29 MB)
2 1 Lecture 59 sources.zip (24 KB)
3 Coding more Parallax.mp4 (39.24 MB)
3 1 Lecture 60 sources.zip (10.94 KB)
5 Case Study #6 - Exercises.mp4 (5.93 MB)
6 Case Study #6 - Exercise Solutions - Solution to Exercises #1 and #2.mp4 (91.31 MB)
6 1 Case Study 006 Solution 001 002.zip (45.53 KB)
7 Case Study #6 - Exercise Solutions - Solution to Exercise #3.mp4 (103 MB)
7 1 Case Study 006 Solution 003.zip (13.47 KB)
1 Introduction to Particle System in Flame.mp4 (72.81 MB)
11 Working with SpriteSheet explosion Particle Simulation.mp4 (79.85 MB)
11 1 Lecture 71 sources.zip (813.04 KB)
12 Case Study #7 - Exercises.mp4 (7.51 MB)
13 Case Study #7 - Solution to Exercise #1.mp4 (102.97 MB)
13 1 Case Study 007 Solution 001.zip (5.02 KB)
14 Case Study #7 - Solution to Exercise #2 - Segment #1.mp4 (28.97 MB)
14 1 Case Study 007 Solution 002.zip (10.21 MB)
15 Case Study #7 - Solution to Exercise #2 - Segment #2.mp4 (131.91 MB)
16 Case Study #7 - Solution to Exercise #2 - Segment #3.mp4 (135.3 MB)
17 Case Study #7 - Solution to Exercise #2 - Segment #4.mp4 (134.67 MB)
18 Case Study #7 - Solution to Exercise #2 - Segment #5.mp4 (95.16 MB)
19 Case Study #7 - Solution to Exercise #2 - Segment #6.mp4 (69.02 MB)
20 Case Study #7 - Solution to Exercise #2 - Segment #7.mp4 (99.69 MB)
21 Case Study #7 - Solution to Exercise #2 - Segment #8.mp4 (269.03 MB)
3 Creating Simple Particle Simulations.mp4 (31.68 MB)
5 Coding a Particle Stream Simulation.mp4 (87.06 MB)
5 1 Lecture 66 sources.zip (3.93 KB)
6 Designing an explosion Particle Simulation.mp4 (47.42 MB)
7 Coding a Particle Explosion Simulation.mp4 (111.71 MB)
7 1 Lecture 68 sources.zip (3.97 KB)
8 Designing A fireworks Particle Simulation.mp4 (73.05 MB)
9 Coding a fireworks Particle Simulation.mp4 (133.55 MB)
9 1 Lecture 70 sources.zip (4.49 KB)
1 Introduction To Our Approach.mp4 (57.42 MB)
10 Putting It all Together Architecture to Code Part #2.mp4 (152.82 MB)
11 Deploying Your Game to a Mobile Device.mp4 (56.12 MB)
2 Top Level Architecture for Our Game.mp4 (73.33 MB)
3 Desing Patterns We Use - Factory Method Pattern.mp4 (104.16 MB)
3 1 Lecture 84 sources.zip (11.22 KB)
4 Design Patterns We Use - Command Pattern.mp4 (142.34 MB)
4 1 Lecture 85 sources.zip (9.87 MB)
5 Putting It All Together - Architectually Speaking.mp4 (36.96 MB)
6 Using JSON and Serialization in Our Architecture.mp4 (96.02 MB)
6 1 Lecture 87 sources.zip (15.41 KB)
7 Generating Levels for Our Game Part #1.mp4 (75.64 MB)
7 1 Lecture 88 sources.zip (15.53 KB)
8 Generating Levels for Our Game Part #2.mp4 (106.25 MB)
8 1 Lecture 89 sources.zip (9.88 MB)
9 Putting It all Together Architecture to Code Part #1.mp4 (125.84 MB)
9 1 Lecture 90 91 sources.zip (10.24 MB)
1 Final Thoughts.mp4 (11.94 MB)
1 Setting Up Your Environment.mp4 (8.44 MB)
2 Windows Setup.mp4 (46.31 MB)
3 macOS Setup.mp4 (35.44 MB)
4 Linux Setup.mp4 (39.58 MB)
5 Testing Your Flutter Environment with Visual Studio.mp4 (52.7 MB)
5 1 Lecture 9 sources.zip (3.08 KB)
1 The Game Loop - Flame Engine's Secret Weapon.mp4 (6.79 MB)
2 Game Instantiation - How does Flutter Run Flame Games.mp4 (4.94 MB)
3 Game Execution - How does Flutter execute and run Flame Games.mp4 (8.61 MB)
4 Generating Our First Flame Project.mp4 (18.57 MB)
5 Running Our First Minimalist Game-Loop Code.mp4 (40.78 MB)
6 Adding Explicit Game-Loop Code Hook Methods.mp4 (122.96 MB)
6 1 Lecture 15 sources.zip (3.43 KB)
7 What are Game Components In the Flame Engine.mp4 (13.64 MB)
1 Case-Studies Introduction.mp4 (6.72 MB)
2 How to Run The Provided Lecture Source Code.mp4 (74.54 MB)
1 Case Study #1 - Introduction.mp4 (4 MB)
10 Architecting Composability UML Diagram for Adding a Health Bar to Squares.mp4 (25.66 MB)
11 Composability Coding a Health Bar for Game characters.mp4 (96.75 MB)
11 1 Lecture 28 sources.zip (9.94 MB)
13 Case Study #1 - Exercises.mp4 (29.9 MB)
14 Case Study #1 - Solution to Exercise #1.mp4 (40.18 MB)
14 1 Case Study 001 Solution 001.zip (4.52 KB)
15 Case Study #1 - Solution to Exercises #2 and #3.mp4 (62.48 MB)
15 1 Case Study 001 Solution 002 003.zip (5.05 KB)
16 Case Study #1 - Solution to Exercise #4.mp4 (143.65 MB)
16 1 Case Study 001 Solution 004.zip (6.89 KB)
2 Position Component.mp4 (19 MB)
3 Squares Code Demo.mp4 (16.98 MB)
4 Squares - Architectural UML Diagram.mp4 (35.63 MB)
5 Coding Squares.mp4 (209.7 MB)
5 1 Lecture 23 sources.zip (4.25 KB)
6 Importance of Vectors in Game Development Velocity, Rotation and Anchor points.mp4 (89.92 MB)
8 Adding Vector Dynamics to Squares code.mp4 (129.74 MB)
8 1 Lecture 25 sources.zip (4.46 KB)
9 The concept of Component Composability.mp4 (47.47 MB)
1 The anatomy of the Flame Joystick Component.mp4 (18.84 MB)
2 Joystick Component - Architectural UML Diagram.mp4 (41.53 MB)
3 Coding the Joystick Experience.mp4 (179 MB)
3 1 Lecture 35 sources.zip (7.11 KB)
4 Shooting Bullets - The Issue of Angle of Rotation.mp4 (14.61 MB)
5 Shooting Bullets - UML Diagram.mp4 (13.18 MB)
6 Shooting Bullets - Coding the Solution for correct Bullets angle.mp4 (110.09 MB)
6 1 Lecture 38 sources.zip (8.21 KB)
8 Case Study #2 - Exercises.mp4 (6.15 MB)
9 Case Study #2 - Solution to Exercises #1 and #2.mp4 (37.67 MB)
9 1 Case Study 002 Solution 001 002.zip (6.05 KB)
1 Using Sound in flame Engine.mp4 (37.05 MB)
2 Coding Sound Fxs and Music.mp4 (143.75 MB)
2 1 Lecture 42 sources.zip (9.06 MB)
4 Case Study #3 - Exercises.mp4 (5.88 MB)
5 Case Study #3 - Solution to Exercises #1 and #2.mp4 (49.9 MB)
5 1 Case Study 003 Solution 001 002.zip (9.86 MB)
1 Collision Detection in games.mp4 (57.28 MB)
3 Screen Boundary Detection and HitBox Rendering.mp4 (19.01 MB)
4 Collision Detection - UML Diagram.mp4 (64.62 MB)
5 Coding Collision Detection.mp4 (190.48 MB)
5 1 Lecture 48 sources.zip (4.19 KB)
7 Case Study #4 - Exercises.mp4 (5.39 MB)
8 Case Study #4 - Exercise Solutions - Solution to Exercise #1.mp4 (72.26 MB)
8 1 Case Study 004 Solution 001.zip (4.03 KB)
9 Case Study #4 - Exercise Solutions - Solution to Exercise #2.mp4 (91.85 MB)
9 1 Case Study 004 Solution 002.zip (4.62 KB)
1 What are Timers and how do we utilize them.mp4 (41.71 MB)
3 Coding with Timer Utility Classes.mp4 (71.59 MB)
3 1 Lecture 53 sources.zip (3.99 KB)
4 Coding with Timer Components.mp4 (101.62 MB)
4 1 Lecture 54 sources.zip (4.09 KB)
6 Case Study #5 - Exercises.mp4 (7.24 MB)
7 Case Study #5 - Exercise Solutions - Solution to Exercise #1.mp4 (39.07 MB)
7 1 Case Study 005 Solution 001.zip (6.4 KB)
8 Case Study #5 - Exercise Solutions - Solution to Exercise #2.mp4 (136.97 MB)
8 1 Case Study 005 Solution 002.zip (30.36 KB)
2 What The Course Covers.mp4 (8.71 MB)
3 Concept vs Code.mp4 (42.86 MB)
4 Quick overview of Visual Studio IDE.mp4 (17.74 MB)
1 What is Parralax.mp4 (52.16 MB)
2 Coding Parallax.mp4 (113.29 MB)
2 1 Lecture 59 sources.zip (24 KB)
3 Coding more Parallax.mp4 (39.24 MB)
3 1 Lecture 60 sources.zip (10.94 KB)
5 Case Study #6 - Exercises.mp4 (5.93 MB)
6 Case Study #6 - Exercise Solutions - Solution to Exercises #1 and #2.mp4 (91.31 MB)
6 1 Case Study 006 Solution 001 002.zip (45.53 KB)
7 Case Study #6 - Exercise Solutions - Solution to Exercise #3.mp4 (103 MB)
7 1 Case Study 006 Solution 003.zip (13.47 KB)
1 Introduction to Particle System in Flame.mp4 (72.81 MB)
11 Working with SpriteSheet explosion Particle Simulation.mp4 (79.85 MB)
11 1 Lecture 71 sources.zip (813.04 KB)
12 Case Study #7 - Exercises.mp4 (7.51 MB)
13 Case Study #7 - Solution to Exercise #1.mp4 (102.97 MB)
13 1 Case Study 007 Solution 001.zip (5.02 KB)
14 Case Study #7 - Solution to Exercise #2 - Segment #1.mp4 (28.97 MB)
14 1 Case Study 007 Solution 002.zip (10.21 MB)
15 Case Study #7 - Solution to Exercise #2 - Segment #2.mp4 (131.91 MB)
16 Case Study #7 - Solution to Exercise #2 - Segment #3.mp4 (135.3 MB)
17 Case Study #7 - Solution to Exercise #2 - Segment #4.mp4 (134.67 MB)
18 Case Study #7 - Solution to Exercise #2 - Segment #5.mp4 (95.16 MB)
19 Case Study #7 - Solution to Exercise #2 - Segment #6.mp4 (69.02 MB)
20 Case Study #7 - Solution to Exercise #2 - Segment #7.mp4 (99.69 MB)
21 Case Study #7 - Solution to Exercise #2 - Segment #8.mp4 (269.03 MB)
3 Creating Simple Particle Simulations.mp4 (31.68 MB)
5 Coding a Particle Stream Simulation.mp4 (87.06 MB)
5 1 Lecture 66 sources.zip (3.93 KB)
6 Designing an explosion Particle Simulation.mp4 (47.42 MB)
7 Coding a Particle Explosion Simulation.mp4 (111.71 MB)
7 1 Lecture 68 sources.zip (3.97 KB)
8 Designing A fireworks Particle Simulation.mp4 (73.05 MB)
9 Coding a fireworks Particle Simulation.mp4 (133.55 MB)
9 1 Lecture 70 sources.zip (4.49 KB)
1 Introduction To Our Approach.mp4 (57.42 MB)
10 Putting It all Together Architecture to Code Part #2.mp4 (152.82 MB)
11 Deploying Your Game to a Mobile Device.mp4 (56.12 MB)
2 Top Level Architecture for Our Game.mp4 (73.33 MB)
3 Desing Patterns We Use - Factory Method Pattern.mp4 (104.16 MB)
3 1 Lecture 84 sources.zip (11.22 KB)
4 Design Patterns We Use - Command Pattern.mp4 (142.34 MB)
4 1 Lecture 85 sources.zip (9.87 MB)
5 Putting It All Together - Architectually Speaking.mp4 (36.96 MB)
6 Using JSON and Serialization in Our Architecture.mp4 (96.02 MB)
6 1 Lecture 87 sources.zip (15.41 KB)
7 Generating Levels for Our Game Part #1.mp4 (75.64 MB)
7 1 Lecture 88 sources.zip (15.53 KB)
8 Generating Levels for Our Game Part #2.mp4 (106.25 MB)
8 1 Lecture 89 sources.zip (9.88 MB)
9 Putting It all Together Architecture to Code Part #1.mp4 (125.84 MB)
9 1 Lecture 90 91 sources.zip (10.24 MB)
1 Final Thoughts.mp4 (11.94 MB)
1 Setting Up Your Environment.mp4 (8.44 MB)
2 Windows Setup.mp4 (46.31 MB)
3 macOS Setup.mp4 (35.44 MB)
4 Linux Setup.mp4 (39.58 MB)
5 Testing Your Flutter Environment with Visual Studio.mp4 (52.7 MB)
5 1 Lecture 9 sources.zip (3.08 KB)
1 The Game Loop - Flame Engine's Secret Weapon.mp4 (6.79 MB)
2 Game Instantiation - How does Flutter Run Flame Games.mp4 (4.94 MB)
3 Game Execution - How does Flutter execute and run Flame Games.mp4 (8.61 MB)
4 Generating Our First Flame Project.mp4 (18.57 MB)
5 Running Our First Minimalist Game-Loop Code.mp4 (40.78 MB)
6 Adding Explicit Game-Loop Code Hook Methods.mp4 (122.96 MB)
6 1 Lecture 15 sources.zip (3.43 KB)
7 What are Game Components In the Flame Engine.mp4 (13.64 MB)
1 Case-Studies Introduction.mp4 (6.72 MB)
2 How to Run The Provided Lecture Source Code.mp4 (74.54 MB)
1 Case Study #1 - Introduction.mp4 (4 MB)
10 Architecting Composability UML Diagram for Adding a Health Bar to Squares.mp4 (25.66 MB)
11 Composability Coding a Health Bar for Game characters.mp4 (96.75 MB)
11 1 Lecture 28 sources.zip (9.94 MB)
13 Case Study #1 - Exercises.mp4 (29.9 MB)
14 Case Study #1 - Solution to Exercise #1.mp4 (40.18 MB)
14 1 Case Study 001 Solution 001.zip (4.52 KB)
15 Case Study #1 - Solution to Exercises #2 and #3.mp4 (62.48 MB)
15 1 Case Study 001 Solution 002 003.zip (5.05 KB)
16 Case Study #1 - Solution to Exercise #4.mp4 (143.65 MB)
16 1 Case Study 001 Solution 004.zip (6.89 KB)
2 Position Component.mp4 (19 MB)
3 Squares Code Demo.mp4 (16.98 MB)
4 Squares - Architectural UML Diagram.mp4 (35.63 MB)
5 Coding Squares.mp4 (209.7 MB)
5 1 Lecture 23 sources.zip (4.25 KB)
6 Importance of Vectors in Game Development Velocity, Rotation and Anchor points.mp4 (89.92 MB)
8 Adding Vector Dynamics to Squares code.mp4 (129.74 MB)
8 1 Lecture 25 sources.zip (4.46 KB)
9 The concept of Component Composability.mp4 (47.47 MB)
1 The anatomy of the Flame Joystick Component.mp4 (18.84 MB)
2 Joystick Component - Architectural UML Diagram.mp4 (41.53 MB)
3 Coding the Joystick Experience.mp4 (179 MB)
3 1 Lecture 35 sources.zip (7.11 KB)
4 Shooting Bullets - The Issue of Angle of Rotation.mp4 (14.61 MB)
5 Shooting Bullets - UML Diagram.mp4 (13.18 MB)
6 Shooting Bullets - Coding the Solution for correct Bullets angle.mp4 (110.09 MB)
6 1 Lecture 38 sources.zip (8.21 KB)
8 Case Study #2 - Exercises.mp4 (6.15 MB)
9 Case Study #2 - Solution to Exercises #1 and #2.mp4 (37.67 MB)
9 1 Case Study 002 Solution 001 002.zip (6.05 KB)
1 Using Sound in flame Engine.mp4 (37.05 MB)
2 Coding Sound Fxs and Music.mp4 (143.75 MB)
2 1 Lecture 42 sources.zip (9.06 MB)
4 Case Study #3 - Exercises.mp4 (5.88 MB)
5 Case Study #3 - Solution to Exercises #1 and #2.mp4 (49.9 MB)
5 1 Case Study 003 Solution 001 002.zip (9.86 MB)
1 Collision Detection in games.mp4 (57.28 MB)
3 Screen Boundary Detection and HitBox Rendering.mp4 (19.01 MB)
4 Collision Detection - UML Diagram.mp4 (64.62 MB)
5 Coding Collision Detection.mp4 (190.48 MB)
5 1 Lecture 48 sources.zip (4.19 KB)
7 Case Study #4 - Exercises.mp4 (5.39 MB)
8 Case Study #4 - Exercise Solutions - Solution to Exercise #1.mp4 (72.26 MB)
8 1 Case Study 004 Solution 001.zip (4.03 KB)
9 Case Study #4 - Exercise Solutions - Solution to Exercise #2.mp4 (91.85 MB)
9 1 Case Study 004 Solution 002.zip (4.62 KB)
1 What are Timers and how do we utilize them.mp4 (41.71 MB)
3 Coding with Timer Utility Classes.mp4 (71.59 MB)
3 1 Lecture 53 sources.zip (3.99 KB)
4 Coding with Timer Components.mp4 (101.62 MB)
4 1 Lecture 54 sources.zip (4.09 KB)
6 Case Study #5 - Exercises.mp4 (7.24 MB)
7 Case Study #5 - Exercise Solutions - Solution to Exercise #1.mp4 (39.07 MB)
7 1 Case Study 005 Solution 001.zip (6.4 KB)
8 Case Study #5 - Exercise Solutions - Solution to Exercise #2.mp4 (136.97 MB)
8 1 Case Study 005 Solution 002.zip (30.36 KB)
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