BUILDING REAL-TIME MULTIPLAYER VR GAMES WEBXR, THREE.JS, AND WEBSOCKETSWEBRTC IN ACTION

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Free Download BUILDING REAL-TIME MULTIPLAYER VR GAMES: WEBXR, THREE.JS, AND WEBSOCKETS/WEBRTC IN ACTION by Logan Dolling
English | August 29, 2025 | ISBN: N/A | ASIN: B0FP9J5X98 | 217 pages | EPUB | 0.29 Mb
Building Real-Time Multiplayer VR Games: WebXR, Three.js, and WebSockets/WebRTC in ActionAbout the Technology

WebXR is no longer a futuristic dream-it's here now, and it's built on the web technologies you already know. This book unlocks the full potential of immersive web experiences by combining the power of Three.js for stunning 3D graphics, WebSockets/WebRTC for real-time communication, and modern build tools to create cross-platform, multiplayer VR worlds that run directly in a browser.
This guide is the culmination of years of hands-on experience in building and deploying real-time immersive applications. It's a deep dive into the practical, battle-tested techniques used to overcome the toughest challenges in WebXR development, from managing latency to synchronizing complex physics simulations and AI behavior across a network. The methods taught here are the same ones used to create professional, high-performance multiplayer worlds.Summary of the Book
This book is your complete, project-based guide to building a real-time multiplayer VR game from concept to deployment. You'll go beyond basic tutorials to master the core architectural principles that make a multiplayer experience feel smooth and responsive. We'll build a complete game together, covering everything from server-authoritative physics to AI opponents and cross-platform design, giving you the skills to create any shared virtual world you can imagine.What You'll LearnThe Server-Authoritative Model: Master the fundamental networking architecture that prevents cheating and ensures a consistent experience for every player.Synchronized Physics & AI: Learn how to run physics simulations and AI logic on the server and use client-side interpolation to hide latency.Advanced Optimization Strategies: Discover techniques like delta compression and rate limiting to keep your game running at a buttery-smooth 90 FPS.Hybrid Gameplay Design: Create a single game that seamlessly supports VR, AR, and flat-screen players in the same virtual space.Deployment & Monetization: Get a step-by-step walkthrough for hosting your WebXR game on the cloud and implementing a sustainable business model.About the Reader
This book is for aspiring game developers, web developers, and creative coders with a solid grasp of JavaScript. If you've ever wanted to build a world where friends can meet, collaborate, or compete in real time-without a single download or app store-this book is your blueprint.
Don't waste months trying to figure out multiplayer networking on your own. This book compresses years of trial, error, and hard-won knowledge into a streamlined, step-by-step guide. You will gain the expertise to build a complete multiplayer VR game in a fraction of the time it would take to do it alone.
Start building the future of the web today.



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