Free Download Build a Helix-Style 3D Mobile Game in Unity 6 & C#
Published 1/2026
Created by Vasko Petrovski
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English | Duration: 24 Lectures ( 3h 11m ) | Size: 2.74 GB
Procedural mesh generation, physics destruction, combo scoring, and complete game loop - no modeling needed
What you'll learn
✓ Build a fully functional Helix Jump clone from scratch using Unity and C#
✓ Generate 3D donut-shaped platforms procedurally using code - no modeling software needed
✓ Implement a complete game loop with scoring, combos, level progression, and polished UI
✓ Create satisfying destruction effects with physics-based shattering and fade-out animations
Requirements
● Basic understanding of C# fundamentals (variables, loops, if statements, functions)
● Unity installed on your computer (free version works perfectly)
Description
Have you ever played Helix Jump and thought "I want to build this"?
In this course, you will. From scratch. No templates, no asset store shortcuts - just you, Unity, and C#.
By the end, you'll have a complete, polished game you can play on your phone or add to your portfolio.
WHAT YOU'LL BUILD
A fully functional Helix Jump-style game featuring
- Bouncing ball with satisfying squash and stretch physics
- Procedurally generated platforms - the game builds itself with code
- Safe zones and danger zones with proper collision detection
- Smash-through mechanics when falling at high speed
- Shatter effects with physics-based debris
- Combo system that rewards skillful play
- Complete game loop: scoring, levels, game over, restart
- Clean UI that updates in real-time
WHAT YOU'LL LEARN
This isn't just about building one game. You'll gain skills that transfer to any project
- Procedural Mesh Generation - create 3D shapes entirely with code
- Submesh Detection - identify exactly which material the player touched
- Coroutines - spread animations smoothly across multiple frames
- Singleton Pattern - manage game state cleanly and professionally
- Physics & Forces - make debris tumble and fly realistically
- Game Architecture - structure a complete project the right way
WHAT MAKES THIS DIFFERENT
Most tutorials teach isolated concepts. This course teaches them together in a real project.
No 3D modeling software required. We generate every platform with code - which means you'll understand procedural generation, one of the most powerful techniques in game development.
No complex math prerequisites. I break down the geometry step by step.
Just results. A real game. Real skills.
WHO THIS IS FOR
- Unity beginners who know basic C# and want their first complete project
- Developers stuck in "tutorial hell" who need to finish something real
- Anyone curious how hyper-casual mobile games actually work
- Programmers who want to add procedural generation to their skillset
WHAT YOU NEED
- Unity 6 installed (free version works)
- Basic C# knowledge (variables, loops, functions)
- Willingness to build something cool
Ready to create your own Helix Jump?
Click enroll and let's start building.
Who this course is for
■ Unity beginners who know basic C# and want to build their first complete game from start to finish
■ Aspiring game developers who want to learn procedural mesh generation without needing 3D modeling software
■ Hobbyists and self-taught programmers looking for a portfolio-worthy project with polished mechanics
■ Anyone curious about how hyper-casual mobile games are built and want to create their own
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