Ultimate Re9 Game Environment Course In Unreal Engine 5.7
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 14.46 GB | Duration: 10h 56m
What you'll learn
Model the RE9 Care Center Corridor in Blender
Unwrap clean UVs
Learn proper PBR Texturing in Substance 3D Painter
Learn to build cinematic game environments in Unreal Engine 5
Learn the essentials of baked lighting in Unreal Engine 5
Learn how to implement your Assets into Unreal Engine 5
Learn about Game Performance
Create a realistic dark horror scene just like in RE9
Learn how to implement animated Curtains
Learn AAA Lighting and Post Processing for your Portfolio
Requirements
Beginner knowledge in Blender and in 3D in general
Description
Welcome to the Resident Evil 9 Care Center Game Environment Course.Lets block out, model, design and texture a dark, atmospheric, fully cinematic RE9 environment from scratch.Over the next 10 hours, we're going to create the entire Care Center scene step by step. We model the floor, the detailed wall element, the pillar, window, and the heating radiator in Blender. Before we dive into the PBR Texturing workflow, we will unwrap UVs by not just using the generic smart uv project but cutting clean seams where its going to make sense, unwrap it, straighten it properly and pack it to get the full resolution and not wasting any space just like the industry demands. We'll texture everything in Substance 3D Painter with professional workflows, bring a wind blowing curtain to life, and then bring every single asset into Unreal Engine 5.7.Instead of relying on Lumen and Nanite, we're going old-school and master the GPU Lightmass Plugin and fully bake the lighting to create a beautiful, optimized cinematic scene that runs buttery smooth and looks terrifyingly good beating lumen and avoid noise.By the end of this course, you'll have completed the full production pipeline that professional environment artists use every day.Let's step inside the Resident Evil 9 Care Center and lets build something unforgettable.
3D Artists,Environment Artists,Lighting Artists,Indie Game Developers
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