Making Production Ready 3d Ai Assets
Published 12/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 6h 44m | Size: 6.53 GB
What you'll learn
Build a complete pipeline from AI-generated models to production-ready assets.
Master techniques to clean up, optimize, and refine AI model topology and UVs.
Create professional, high-quality PBR materials and textures.
Successfully implement and render final assets in Unreal Engine and 3ds Max (V-Ray/Corona).
The course focuses on professional workflow and problem-solving for AI outputs, not software basics. A willingness to learn specific techniques for refining imp
Requirements
Foundational 3D Knowledge: You must understand core 3D concepts like mesh topology, UV unwrapping, and PBR materials. This course fixes these on AI models; it doesn't teach them from scratch.
Basic Software Proficiency: Familiarity with the interface and core tools of at least one primary software used in the course (e.g., Blender, ZBrush, or 3ds Max). You should know how to navigate, select, and perform basic edits.
Description
Course Overview: AI-Generated Models to Production-Ready AssetsAre you seeking a direct pipeline to integrate AI-generated models into your professional 3D production workflow? This course is your complete roadmap! The Comprehensive AI 3D Modeling Course, a specialized collaboration between Milad Kambari and Mehdi Beheshti, not only familiarizes you with AI tools but covers the entire process of transforming a raw AI output into a professional Asset ready for use in gaming, rendering, or sales.Your learning journey is structured into three focused sections:Section 1: Establishing the Foundational Pipeline (Three Projects)In this section, we establish the foundational pipeline for transforming an AI output into a game-ready asset through three distinct projects
Who this course is for
Game Artists (Junior to Mid-Level) who want to speed up asset prototyping and learn a reliable workflow for cleaning up and optimizing AI models for real-time engines like Unreal Engine
3D Modelers & Generalists looking to add AI as a powerful starting point in their workflow, and who need to master the essential techniques for refining raw AI outputs into final, usable assets.
Architectural Visualization Artists interested in using AI to quickly generate complex decor, props, or sculptures, and then bringing them to photorealistic standards in renderers like V-Ray and Corona.
Freelancers & Asset Creators who want to produce high-quality, game-ready or market-ready 3D content more efficiently for platforms like TurboSquid or the Unreal Marketplace.
Technical Artists seeking to understand the specific challenges, topology issues, and optimization strategies required to make AI-generated geometry work in a professional production environment.
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