Learn To Create Advance Fps Game In Unity And C#
Published 4/2026
Created by Paul Hadizad
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Intermediate | Genre: eLearning | Language: English | Duration: 35 Lectures ( 10h 31m ) | Size: 9.6 GB
What you'll learn
✓ Understand the core mechanics behind First-Person Shooter (FPS) games
✓ Set up a complete FPS project from scratch using a game engine
✓ Implement smooth first-person player movement
✓ Create and configure a responsive camera system for FPS gameplay
✓ Add weapon systems (reload, ammo management, switching weapons)
✓ Build basic enemy AI (patrolling, chasing, attacking the player)
Requirements
● PC
Description
In this course, you will learn how to build a complete first-person shooter (FPS) game from the ground up using Unity. This course is designed for beginners and intermediate developers who want to gain practical experience by creating real gameplay systems rather than just learning theory.
We start with the fundamentals, including player movement, camera control, pick items, equipment and shooting mechanics. From there, you will gradually move into more advanced topics such as designing an inventory system, creating interactive objects like keypad, doors, note and objects and quests, and implementing enemy AI behavior. Each system is built step by step, so you can clearly understand how everything works and how different parts of the game connect together.
Throughout the course, you will also learn best practices for organizing your code, making your systems modular, and keeping your project clean and scalable. The goal is not only to help you build a working FPS game, but also to give you the skills and confidence to expand it into your own unique project.
By the end of the course, you will have a solid foundation in Unity game development and a complete project that you can continue to improve and customize.
Who this course is for
■ Beginner, intermediate
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