Game Art Course
Aunmar | Duration: 30+ h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 12,7 GB
The Game Art Program walks you through the full asset creation process - from modeling to final presentation - using modern, production-ready methods.
Everything in one complete workflow.
Includes Course 1 (Modeling and UVs) and Course 2 (Texturing, Rendering, and Presentation), taught as one connected production pipeline from concept to final portfolio piece.
COURSE 1 - Modeling, High Poly, Low Poly, UVs
Learn how to build game-ready models using modern workflows.
You'll learn:
• Clean topology + predictable Sub-D
• High-to-low poly modeling
• Mid-poly + weighted normals
• Low-poly optimization
• UV unwrapping and layout
• How modeling choices affect baking + shading
COURSE 2 - Texture Baking, PBR Texturing, Lighting, Presentation
Take your model to final, polished art.
You'll learn:
• Texture baking in Substance Painter
• PBR material creation
• Masking, generators, and layering
• Real-time lighting in Blender Eevee
• Portfolio-ready rendering + presentation
Learn the full game art workflow from modeling to final render. Includes both courses, Modeling and UVs, and Texturing, Rendering, and Presentation, taught as one connected production pipeline. Comes with lifetime access, project files, and access to a private community of artists learning alongside you.
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