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Advance Zbrush Bodybuilder Anatomy Tutorial Vol. 2
Published 12/2025
Created by Oleg Khonko
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Intermediate | Genre: eLearning | Language: English | Duration: 28 Lectures ( 10h 26m ) | Size: 9.2 GB​
Learn how to sculpt realistic bodybuilder anatomy from head to toe in Zbrush
What you'll learn
Making Dynamic Pose
Identify bony landmarks and muscles on the human body
Sculpting a Male Body with Anatomy
Sculpting Anatomy in Dynamic Pose
Sculpt a more accurate presentation of the human body from head to toe
Create more realistic sculpt
Making a cloth
Requirements
Knowledge of Zbrush or other sculpting programs
Description
Welcome everyone, and thank you for joining me in this ZBrush tutorial. Today, I'll walk you through my full workflow for sculpting a bodybuilder in a classic side-triceps pose. We'll go step by step, from the very first block-in all the way to final details, so by the end you'll understand not just what I do, but why I do it. I expect from you basic knowledge of Zbrush or other sculpting software, so you can follow along me easily.First, I begin with a simple mannequin. Starting from a mannequin allows me to quickly set up the general structure of the body and focus on proportions without worrying about surface detail too early. Next, I pose my base mesh using Transpose Master. This tool gives me the flexibility to block in the overall silhouette and establish the side-triceps pose right from the start, which helps guide every decision I make later in the sculpt.Once the pose is set, I switch to Sculptris Pro to add volume. At this stage I'm building up the larger masses of the bodybuilder-chest, back, arms, and legs-without worrying too much about precision. The goal here is to achieve the right amount of bulk and presence.After I'm satisfied with the overall proportions, I begin refining the shapes of the model. This is where I start carving in and sharpening the muscle groups, adjusting curves, and giving structure to the anatomy. I pay close attention to how muscles overlap and how tension flows through the body in this pose.Once the primary forms of the body are complete, I move on to the head. I start sculpting the head from a simple sphere, blocking in the base shapes and gradually working my way toward a more defined and believable result. I take my time here, making sure the head matches the character and physique of the bodybuilder.With the head finished, I then sculpt short, simple hair. This step doesn't need to be overly complex-just enough to support the overall style and realism.After that, I combine the head with the body. Using Transpose Master again, I carefully pose the head so it fits naturally into the side-triceps position and enhances the energy of the overall pose.Once the posing is done, I merge the head and body into a single mesh and run ZRemesher to get clean, usable topology. Having good topology is essential for the next steps. With the new topology ready, I reproject all the details from the original sculpt back onto this cleaner mesh. This gives me both detail and a more production-friendly model to continue working from.Next, I focus on adding secondary details-breaking up major forms, adding subtle anatomical irregularities, and enhancing realism. These small touches make the sculpt feel alive and natural.Then I move on to adding veins throughout the body. Veins contribute not only to realism but also to the dramatic, vascular look that defines bodybuilding physiques.Finally, once the model is complete, I sculpt the posing trunks. Using simple masking techniques, I shape the garment, add folds, and build in seam lines so it feels like a real piece of fabric resting on the body.In conclusion, this workflow allows me to move from a very rough starting point to a fully realized, polished character while staying flexible and creative throughout the process. Each stage builds on the last, helping me refine the sculpt step by step until everything comes together. I hope this tutorial wiil help you in your own projects. So dont hesitate and jump in.
Who this course is for
Those who want to improve their skills in sculpting characters
Artists who want to sculpt faster
This course is designed for intermediate Zbrush users who are looking to improve their anatomy sculpting skills.

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Advance Zbrush Bodybuilder Anatomy Tutorial
Published 5/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 12.10 GB | Duration: 12h 37m​

Learn how to sculpt realistic bodybuilder anatomy from head to toe in Zbrush

What you'll learn

Making Dynamic Pose

Identify bony landmarks and muscles on the human body

Sculpting a Male Body with Anatomy

Sculpting Anatomy in Dynamic Pose

Sculpt a more accurate presentation of the human body from head to toe

Create more realistic sculpt

Making a cloth in Marvelous designer

Requirements

Basic knowledge of Zbrush

Description

Hi everyone!Do you find it difficult to sculpt a realistic muscle character? Have you tried multiple times to create a superhero look character and failed at making it look realistic? Do you wish you can sculpt faster using right references? If you said yes to any of these questions, then it's time for you to dive into Advance Zbrush Bodybuilder Anatomy Tutorial!My name is Oleg Khonko. I will be your instructor for this course.In this course, I'll show you how to sculpt a realistic body builder anatomy from scratch in Zbrush. You will understand how the muscles are constructed from its origin to insertion, the way each individual muscle functions and how the muscles appear on a real human body depending on the pose. Also i will show you how to create realistic face expression and how to make cloth in Marvelous Designer. This course is not a crash course, I will explain all my steps and I will show you my process from start to finish. In this course you will learn:-Sculpting a Male Body with Anatomy-Making Dynamic Pose-Identify bony landmarks and muscles on the human body-Sculpting Anatomy in Dynamic Pose-Sculpt a more accurate presentation of the human body from head to toe-Create more realistic sculpt-Create realistic face expression-Making a cloth in Marvelous Designer

Overview

Section 1: Bodybuilder Anatomy

Lecture 1 Introduction

Lecture 2 1 - Preparing base mesh

Lecture 3 2 - Sculpting base forms

Lecture 4 3 - Sculpting base forms 2

Lecture 5 4 - Sculpting base forms 3

Lecture 6 5 - Sculpting face

Lecture 7 6 - Working on fists and feet

Lecture 8 7 - Refining base shapes

Lecture 9 8 - Refining legs and face

Lecture 10 9 - Refining base shapes 2

Lecture 11 10 - Working on secondary details

Lecture 12 11 - Working on secondary details 2

Lecture 13 12 - Working on secondary details 3

Lecture 14 13 - Adding details to fists and feet

Lecture 15 14 - Adding details to feets

Lecture 16 15 - Adding the final details to the body and head

Lecture 17 16 - Creation of facial expressions and posing the head

Lecture 18 17 - Adding veins

Lecture 19 18 - Making cloth in Marvelous Designer

Lecture 20 Bonus Lecture

Those who want to improve their skills in sculpting characters,Artists who want to sculpt faster,This course is designed for intermediate Zbrush users who are looking to improve their anatomy sculpting skills.

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