Free Download MASTERING C++ FOR UNREAL ENGINE 5 GAME DEVELOPMENT: Build, Optimize, and Deploy Stunning 3D Games with Real-World Projects and Best Practices by Charlie J. Barrett
English | July 19, 2025 | ISBN: B0FJ7PX6JS | 288 pages | EPUB | 0.90 Mb
Are you hitting the performance and complexity limits of Blueprints? Do you have ambitious gameplay ideas that require deeper control of Unreal Engine 5 than visual scripting alone can provide? It's time to unlock the full power of the engine and command it with the language of AAA game development
Mastering C++ for Unreal Engine 5 Game Development moves beyond the basics to tackle the real-world challenges that professional developers face. This book understands that the goal isn't just to learn C++ syntax, but to master the architectural patterns and best practices that define a high-performance, scalable, and shippable game. We dive deep into the problems that matter: building modular ability systems that don't create "god classes," architecting secure multiplayer games that resist cheating, creating custom AI nodes for unique enemy behaviors, and optimizing your game with the precision of a seasoned engineer
Imagine crafting gameplay mechanics with no limitations, building AI that seems truly intelligent, and shipping a game that runs with the smooth, stable performance players expect. This book is your roadmap. You will not just learn-you will build. Through a project-based approach, you will:Architect professional gameplay systems using a hybrid C++/Blueprint workflow.Master the Enhanced Input system and build a responsive, advanced character controller.Design and implement a reusable, component-based ability system.Build intelligent AI with custom C++ Behavior Tree nodes.Create performant, data-driven UI with the Slate framework.Implement a secure, server-authoritative multiplayer framework.Profile and Optimize your game using Unreal Insights to hunt down and eliminate bottlenecks.Package your code into distributable plugins to accelerate future projects.This isn't just another C++ tutorial; it's a guided mentorship in professional game architecture.
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