Make Your First Awesome Retro Video Game!

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U P L O A D E R

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Make Your First Awesome Retro Video Game!
Published 1/2026
Duration: 1h 48m | .MP4 1920x1080 30fps(r) | AAC, 44100Hz, 2ch | 3.37 GB
Genre: eLearning | Language: English​

A Beginner's Introduction to Game Development with PICO-8

What you'll learn
- Understand what game development actually is (without jargon)
- Learn how games update, draw, and respond to player input
- Create a playable retro video game from scratch
- Move a player character and respond to keyboard input
- Add simple challenges or enemies
- Understand the basic game loop used in all games
- Gain confidence to continue learning game development

Requirements
- None!

Description
Have you ever wanted to make a video game but didn't know where to start?

This course is designed for total beginners who want to try game development without complicated software, confusing setup, or prior coding experience.

In under an hour, you'll create your first playable retro-style video game using Pico-8 , a beginner-friendly game creation tool that runs right in your browser.

No installs. No experience required. Just a fun, clear introduction to how games actually work.

By the end of this course, you'll understand the core ideas behind game development, and you'll leave with a real game you can play and share.

You'll build a simple one-screen retro arcade game where:

The player moves on screen

The game responds to input

The game tracks success or failure

You can play it immediately

This is not a demo-it's a finished, playable game. Not only that, but this game will unlock your brain with the big concepts of how games work, so you can immediately start on your own ideas.This is the very best way to learn to create your own video games. We'll keep it light, fun, and easy. Even if you've never touched a game engine before, you'll get excited at all the possibilities as soon as we dive in. Let's do this!

Who this course is for:
- Absolute beginners with no coding experience
- Anyone curious about making games but intimidated by big engines
- Teens, parents, or hobbyists exploring game dev
- Artists or creatives who want a gentle intro to programming
- People who want to "try game dev" before committing to larger tools
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