Learn How to Build a Multiplayer VR Game with Unity & VRChat

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Free Download Learn How to Build a Multiplayer VR Game with Unity & VRChat
Published 1/2026
Created by Esteban Gallardo
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Intermediate | Genre: eLearning | Language: English | Duration: 10 Lectures ( 5h 33m ) | Size: 5.42 GB

Develop your game programming skills with a practical course where you will create a real multiplayer game.
What you'll learn
✓ Digital & Technical Skills: Programming logic (C# fundamentals), Game engines (Unity), Multiplayer systems, Virtual Reality environments, Debugging and testing
✓ Cognitive Skills: Logical thinking, Problem decomposition, Systems thinking, Cause-effect analysis
✓ Creative Skills: Game mechanics design, User experience (UX), Visual and interactive design, Prototyping ideas
✓ Social & Collaborative Skills: Teamwork, Communication, Peer feedback, Collaborative problem-solving
✓ Transversal Skills: Autonomy, Perseverance, Adaptability, Learning from errors, Project ownership
Requirements
● Basic programming skills
● No prior experience in Unity or VRChat required
Description
• "This course contains the use of artificial intelligence."
In this course, students don't just play games. They learn how to build them.
This hands-on program introduces programming, multiplayer systems, and game design by guiding students step by step through the creation of a real multiplayer VR game using Unity and VRChat.
Designed for students aged 15-22, the course requires no prior experience in Unity, VRChat, or game development. Learners progress from basic foundations to advanced multiplayer mechanics, developing real technical and creative skills along the way.
What students will learn
• Programming fundamentals in C#
• How game systems are structured
• Multiplayer networking and synchronization
• Game mechanics, scoring, and player interaction
• Debugging, testing, and iterative development
• Collaboration and problem-solving like real dev teams
How the course works
• Learning by doing: every concept is applied immediately
• Project-based: all lessons contribute to one evolving game
• Three challenge levels so beginners and advanced students can learn together
• Responsible AI support to help students understand concepts without giving away solutions
Final outcome
By the end of the course, students will have designed, programmed, tested, and played a fully functional multiplayer VR game, while building skills that apply far beyond game development.
This is not just a course about games.
It's a course about thinking like an engineer, creating with confidence, and building the digital worlds of tomorrow.
Who this course is for
â This course is designed for students aged 15â22
â Curious about: Technology, Video games, Digital creation, Programming or engineering
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