Free Download GameMaker Build a Complete Survivors-Style Game from Scratch
Published 4/2026
Created by Pawel Delimata
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: All Levels | Genre: eLearning | Language: English | Duration: 67 Lectures ( 26h 38m ) | Size: 23 GB
Learn game systems, architecture, progression, save/load and UI by building a complete project
What you'll learn
✓ Build a complete survivors-style game in GameMaker from scratch
✓ Structure a scalable GameMaker project using folders and macros
✓ Understand GameMaker events, objects, and built-in variables
✓ Create player movement and responsive input systems
✓ Implement multiple weapons with different behaviors
✓ Design a progression system with leveling and upgrades
✓ Build a loot system with chests and random rewards
✓ Create enemies with variations, including stronger elite versions
✓ Develop two complete playable levels with different enemy sets
✓ Add collectible items: XP gems, healing, coins, and magnet
✓ Implement a level-up menu with randomized upgrade choices
✓ Create a meta progression system with permanent upgrades
✓ Build a main menu with level selection and settings
✓ Add audio controls for music and sound effects
✓ Save and load player progress (coins, upgrades, settings)
✓ Create particle effects for feedback and polish
Requirements
● A basic understanding of GameMaker and GML is recommended, but the 26-hour deep dive covers everything you need to know to complete the project.
Description
Learn how to build a complete survivors-style game in GameMaker from scratch.
This is a project-based course - you will create a fully playable game step by step and get access to the full source code.
What you will build
• 7 weapons with unique behaviors
• Player progression and upgrade system
• Leveling system with upgrade choices and 8 upgrade items
• Loot system with chests and random rewards
• Enemies with normal and elite versions
• Two complete playable levels
• Collectible items (XP, healing, coins, magnet)
• 6 Meta upgrades in the main menu
• UI: main menu, settings, level selection
• Save & load system for progress and settings
What you will learn
• GameMaker fundamentals: objects, events, variables
• Clean project structure using folders and macros
• Player movement and combat systems
• Modular weapons and upgrade systems
• Enemy behaviors and variations
• UI systems and game flow
• Save and load using file data
Who this course is for
■ Beginners ready to follow a full, project-based course
■ Developers interested in systems like progression and upgrades
■ GameMaker users who want to build complete games, not prototypes
■ Learners comfortable with basic programming concepts
■ Anyone serious about finishing a full game project
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