Embedded Rust Development with STM32 Absolute Beginners

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U P L O A D E R
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7.65 GB | 18min 25s | mp4 | 1280X720 | 16:9
Genre:eLearning |Language:English


Files Included :
1 -Welcome.mp4 (14.51 MB)
1 -Steps involved in dealing with Rust and Foreign language code.mp4 (55.37 MB)
2 -Types mapping between Rust and C.mp4 (18 MB)
3 -Rust equivalent of C's void and void pointer.mp4 (39.72 MB)
4 -Rust equivalent of C's void and void pointer contd.mp4 (35.19 MB)
5 -Rust representation of C's String.mp4 (32.04 MB)
6 -Rust accepting and processing Strings from 'C' (coreffiCstr).mp4 (48.2 MB)
7 -Rust sending Strings to 'C' (stdffiCString).mp4 (69.93 MB)
8 -Struct memory layout Rust Vs C.mp4 (33.56 MB)
9 -Passing struct from Rust to C.mp4 (44.95 MB)
1 -Introduction to Flappy bird application.mp4 (38.96 MB)
10 -Implementation part 2 Peripheral configuration and code generation.mp4 (50.81 MB)
11 -Copy driver files into the project.mp4 (10.17 MB)
12 -Analysing the issue related to weak symbol linkage.mp4 (48.5 MB)
13 -Fixing issue related to weak symbol linkage and testing project.mp4 (83.49 MB)
14 -Game feature Start screen implementation part-1.mp4 (25.89 MB)
15 -Game feature Start screen implementation part-2.mp4 (68.58 MB)
16 -Game feature Start screen implementation part-3.mp4 (35.85 MB)
17 -Game feature Start screen implementation part-4.mp4 (92.67 MB)
18 -Game feature Start screen implementation part-5.mp4 (13.66 MB)
19 -Game feature Start screen implementation part-6.mp4 (80.19 MB)
2 -Implementation part 1 Generating 'C' MCU driver files using STM32CubeIDE.mp4 (74.06 MB)
20 -Game feature Start screen implementation part-7.mp4 (61.77 MB)
21 -Game feature Start screen implementation part-8.mp4 (51.45 MB)
22 -Game feature Start screen implementation part-9.mp4 (35.87 MB)
23 -Game feature Start screen implementation part-10.mp4 (32.5 MB)
24 -Game feature Start screen implementation part-11.mp4 (63.81 MB)
25 -Game feature Start screen implementation part-12.mp4 (26.07 MB)
26 -Game feature Start screen implementation part-13.mp4 (23.63 MB)
27 -Game feature Obstacle movement implementation part-1.mp4 (68.09 MB)
28 -Game feature Obstacle movement implementation part-2.mp4 (48 MB)
29 -Game feature Obstacle movement implementation part-3.mp4 (45 MB)
3 -Compiling 'C' source files from Rust project How it works.mp4 (34.54 MB)
30 -Game feature Obstacle movement implementation part-4.mp4 (22.21 MB)
31 -Game feature Obstacle movement implementation part-5.mp4 (33.66 MB)
32 -Game feature Obstacle movement implementation part-6.mp4 (65.26 MB)
33 -Game feature Player movement implementation part-1.mp4 (89.22 MB)
34 -Game feature Player movement implementation part-2.mp4 (63.92 MB)
35 -Game feature Collision detection implementation part-1.mp4 (29.4 MB)
36 -Game feature Collision detection implementation part-2.mp4 (96.75 MB)
37 -Game feature Collision detection implementation part-3.mp4 (31.47 MB)
4 -Writing build rs part 1.mp4 (22.08 MB)
5 -Writing build rs part 2.mp4 (83.28 MB)
6 -Writing build rs part 3.mp4 (118.06 MB)
7 -Writing build rs part 4.mp4 (68.27 MB)
8 -Writing build rs part 5.mp4 (57.76 MB)
9 -Testing project for systick interrupt generation.mp4 (41.47 MB)
1 -About hardware agnostic driver development.mp4 (59.66 MB)
2 -MPU6050 driver crate implementation part-1.mp4 (14.82 MB)
3 -MPU6050 driver crate implementation part-2.mp4 (57.82 MB)
4 -MPU6050 driver crate implementation part-3.mp4 (51.98 MB)
5 -MPU6050 driver crate implementation part-4.mp4 (26.82 MB)
1 -Toolchain installation for Host.mp4 (35.02 MB)
2 -Toolchain components and target triple of Tier 1 targets.mp4 (26.51 MB)
3 -Creating a Rust project using Cargo and Important VS code extensions.mp4 (68.43 MB)
4 -Important tools rustfmt, cargo fix , Clippy.mp4 (94.39 MB)
1 -How Rust ensures memory safety compared to CC++ part 1.mp4 (124.93 MB)
10 -Borrow(&T and &mut T).mp4 (75.85 MB)
11 -slice data type.mp4 (120.12 MB)
12 -if else as a statement and expression.mp4 (53.57 MB)
13 -match statement.mp4 (101.78 MB)
14 -if let statement.mp4 (27.24 MB)
15 -How Rust ensures memory safety compared to CC++ part 3.mp4 (67.36 MB)
16 -Comparison and logical operators.mp4 (43.66 MB)
17 -Bitwise operators.mp4 (34.61 MB)
18 -Strings.mp4 (127.24 MB)
19 -UTF8 encoded string.mp4 (30.54 MB)
2 -Variables and numerical data types.mp4 (104.24 MB)
20 -String literal type(&str).mp4 (60.96 MB)
21 -Function declaration and parameters.mp4 (93.72 MB)
22 -OptionT.mp4 (85.98 MB)
23 -ResultT, E.mp4 (8.26 MB)
24 -Generics.mp4 (107.24 MB)
3 -Byte literal.mp4 (25.77 MB)
4 -Char and unicode representation.mp4 (48.49 MB)
5 -Statics.mp4 (37.54 MB)
6 -Constants.mp4 (20.94 MB)
7 -How Rust ensures memory safety compared to CC++ part 2.mp4 (47.75 MB)
8 -Arrays.mp4 (72.53 MB)
9 -References.mp4 (62.16 MB)
1 -About the hardware.mp4 (16.6 MB)
2 -Intro to cross compilation for target architecture.mp4 (67.62 MB)
3 -Generating ELF file for the very basic rust program part 1.mp4 (95.65 MB)
4 -Generating ELF file for the very basic rust program part 2.mp4 (71.53 MB)
5 -About Type 'never'(!).mp4 (29.29 MB)
6 -Inspecting ELF file using cargo-binutils.mp4 (29.23 MB)
1 -Writing start-up code part-1.mp4 (25.59 MB)
10 -Writing start-up code part-5 [Reset Handler].mp4 (52.7 MB)
11 -Raw pointers in Rust.mp4 (93.55 MB)
12 -Writing start-up code part-6 [Reset Handler].mp4 (76.99 MB)
2 -About Linker, Linker flags and Linker script.mp4 (36.6 MB)
3 -Writing linker script from scratch part 1 [MEMORY].mp4 (102.77 MB)
4 -Different types of data in a program.mp4 (42.83 MB)
5 -Writing linker script from scratch part 2 [SECTIONS].mp4 (49.02 MB)
6 -Writing linker script from scratch part 3.mp4 (160.74 MB)
7 -Writing start-up code part-2 [Vector table].mp4 (140.49 MB)
8 -Writing start-up code part-3 [extern C].mp4 (71.82 MB)
9 -Writing start-up code part-4 [Default Handlers].mp4 (92.56 MB)
1 -Flashing code to target hardware-1 [Install STM32CubeCLT].mp4 (16.08 MB)
2 -Flashing code to target hardware-2 [VsCode and cortex-debug setup].mp4 (158.82 MB)
3 -Flashing code using probe rs tools.mp4 (26.66 MB)
1 -Introduction.mp4 (11.39 MB)
10 -Commenting and generating documentation part 2 [! Inner documentation].mp4 (100.05 MB)
11 -Commenting and generating documentation part 1 [ Outer documentation].mp4 (13.16 MB)
12 -Exercise Implementation Part 8; Writing button module.mp4 (71 MB)
13 -Exercise Implementation Part 9; Coding for button interrupt.mp4 (78.01 MB)
14 -Exercise Implementation Part 10.mp4 (90.54 MB)
15 -Exercise Implementation Part 11.mp4 (60.91 MB)
16 -Exercise Implementation Part 12.mp4 (77.38 MB)
17 -Exercise Implementation Part 13.mp4 (79.77 MB)
18 -Exercise Implementation Part 14 Testing button interrupt.mp4 (24.14 MB)
2 -Exercise Implementation Part 1.mp4 (51.7 MB)
3 -Exercise Implementation Part 2.mp4 (38.29 MB)
4 -Exercise Implementation Part 3.mp4 (84.37 MB)
5 -Exercise Implementation Part 4.mp4 (48.81 MB)
6 -Exercise Implementation Part 5.mp4 (120.17 MB)
7 -Exercise Implementation Part 6.mp4 (78.17 MB)
8 -Exercise Implementation Part 7 and Testing LED module.mp4 (27.92 MB)
9 -Unsafe block vs Unsafe fn.mp4 (32.42 MB)
1 -What is a crate.mp4 (30.6 MB)
2 -Important crates for embedded systems.mp4 (67.94 MB)
3 -Exercise introduction.mp4 (12.09 MB)
4 -Cortex-m-rt crate explanation.mp4 (66.42 MB)
5 -Crate version number syntax.mp4 (40.6 MB)
6 -Panic handling crates.mp4 (35.81 MB)
7 -Systick time base generation using cortex-m crate.mp4 (145.28 MB)
8 -Testing Systick time base generation.mp4 (45.52 MB)
1 -Exercise 004 introduction.mp4 (4.38 MB)
2 -Instrumentation Trace Macrocell(ITM).mp4 (57.91 MB)
3 -Exercise implementation.mp4 (168.63 MB)
4 -Refactoring and Testing.mp4 (84.96 MB)
5 -Critical section.mp4 (59.23 MB)
6 -Mutex and Refcell.mp4 (120.32 MB)
]
Screenshot
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Embedded Rust Development with STM32: Absolute Beginners
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English (US) | Size: 11.33 GB | Duration: 23h 3m​

Master safe, modern embedded systems in Rust with bare-metal, FFI, drivers, crates & projects on STM32 microcontrollers

What you'll learn
Rust programming language from scratch
Build your first bare-metal Rust application from scratch
Learn how to set up the Rust toolchain for building firmware that runs on ARM Cortex-M microcontrollers
Write your own linker script and startup file, and understand how memory layout and bootstrapping work in embedded Rust
Use cargo-binutils to inspect and analyze ELF files
Set up a modern and efficient workflow using VS Code to build, flash, and debug your Rust code with embedded targets
Using and understanding core embedded Rust crates
Log and debug efficiently in resource-constrained environments
Get hands-on with ARM Cortex peripherals like SysTick and ITM using the cortex-m and cortex-m-rt crates
Rust FFI: Create safe Rust APIs to interface with existing C libraries, making it easier to integrate Rust into existing C-based codebases
Learn how to safely pass structs, strings, and enums between Rust and C while maintaining type safety and control
Expose Rust functions to be callable from C, using unsafe and FFI concepts to manage cross-language interoperability safely
Step-by-step, build a real-world Flappy Bird game application using Rust
Build hardware-agnostic drivers using the embedded-hal traits, making your code portable across multiple microcontroller platforms.
Interface with real sensors ( MPU6050) to control game mechanics
Structure your code in clean, maintainable modules
Use the STM32 HAL crate to easily configure and control your microcontroller's peripherals with safe Rust abstractions
Writing generic embedded code

Requirements
No prior programming experience in Rust is required as this course teaches everything from scratch
Basic knowledge of any microcontroller
Basic knowledge of any programming language
If you want to run the code on an embedded target, the listed hardware and components are required

Description
Looking to add another embedded programming language to your arsenal? Give Rust a shot - you won't be disappointed!!This course is your starting point for using Rust on microcontrollers, even if you are new to embedded systems. This is a fully hands on course that takes you from scratch into real world embedded Rust development on STM32. Each video builds on the previous, helping you progress step-by-step, from writing bare metal code to advanced topics like FFI, crates, driver development, and traits. Ideal for those new to Rust and embedded systems.Why Rust for embedded?Rust prevents many common memory issues (like null pointer dereferencing, buffer overflows, and use-after-free errors) through:Ownership model: Rust's strict rules around ownership, borrowing, and lifetimes prevent most accidental memory misuse.Type safety: Rust's type system ensures that you access data correctly and helps prevent certain types of invalid memory access by enforcing strict variable usage patterns.Thanks to Cargo, Rust's official package manager, you can easily add features by simply including external libraries, or "crates," which are like plug-and-play components.What will you learn?Here's what you will master in this course:A beginner-friendly introduction to Rust, tailored for embedded systemsComplete toolchain setup for cross-compiling, flashing, and debuggingDebugging and logging with defmt and probe-rs for real-time tracingHigh-level peripheral programming with STM32 HAL crateStep-by-step, build a real-world Flappy Bird game application using RustInterface with real sensors (MPU6050) to control game mechanicsClean, modular coding practices and hardware abstractionBuild hardware-agnostic drivers using the embedded-hal traitsWriting and understanding your own linker scripts and startup codeBuilding generic embedded code using Rust generics and traitsSafe and seamless Rust + C integration through FFIConfidence to write robust, reusable, and production-grade embedded firmware in RustHardware Requirements Note: If you already have a microcontroller development board, we recommend continuing with it. This course is designed with such thoroughness that the concepts and steps can be applied to most development boards though some minor adjustments may be needed. But, if you prefer to use the exact same board as the instructor for a smoother experience, you can check out the recommended hardware1) Microcontroller development board Option-1. STM32F303-Based Board The course primarily utilizes Fastbit STM32 Nano board which is based on the STM32F303 microcontroller and onboard MPU6050 sensor.Option 2. Any STM32 Microcontroller Board You can use any development board featuring an STM32 microcontroller. The course content is designed to be adaptable, allowing you to follow along with the specific STM32 board you have available.2) SWD-Based Debugger An SWD (Serial Wire Debug) based debugger is required for programming and debugging your STM32 microcontroller. This tool is essential for loading your programs onto the microcontroller and for debugging your projects in real-time.3) LCD shield In one of the projects, you will need a TFT LCD module for experimentation. This course uses the Fastbit 1.28" TFT LCD with an 8-bit parallel interface, based on the GC9A01 LCD driver. However, you are free to use the same or a similar compatible module4) MPU6050 sensorSoftware requirements VS Code STM32CubeIDE

Who this course is for:
Embedded developers looking to explore Rust as an alternative to C/C++ or to make it coexist with existing code for microcontroller programming, Rust enthusiasts who want to apply their skills to low-level, hardware-focused projects and learn embedded programming., Beginners in embedded systems eager to build practical skills from the ground up, Looking to add another embedded language to your arsenal? Give Rust a shot, you won't be disappointed

For More Courses Visit & Bookmark Your Preferred Language Blog
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