Disintegration FX in Houdini Character to Dust Course

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Free Download Disintegration FX in Houdini Character to Dust Course
Published 9/2025
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 1h 2m | Size: 943 MB
Learn Houdini step by step by creating a stunning disintegration effect, from character setup to particles and flipbook

What you'll learn
Create a simple disintegration effect where a 3D character turns into dust particles
Import animated characters from Mixamo into Houdini for VFX work
Prepare particle sources using Boolean operations for controlled effects
Generate quick flipbook previews in Houdini to review particle simulations
Note: This course does not cover final rendering or lighting. We will only use Houdini's flipbook tool for quick previews of the effect.
Requirements
No prior VFX or Houdini experience required - this course is beginner-friendly
Houdini software installed (Apprentice version is fine)
A computer that can run Houdini smoothly for basic simulations
Description
This course is designed for beginners who want to quickly create one of the most impressive effects in the world of visual effects: character disintegration into dust particles. Even if you have never used Houdini before, you will be guided step by step to achieve a professional-looking result in a short amount of time.We will start by importing a character animation from Mixamo, making it easy for you to have a ready-to-use walking character. Then, we'll prepare the geometry and isolate specific parts of the character using Boolean operations to set up the disintegration source. After that, we will replace the hidden parts of the character with particles, creating the illusion of the body turning into dust.You will also learn how to control emission, adjust particle behavior, and fine-tune the timing of the effect. Finally, instead of rendering with complex setups, we will use the Flipbook tool in Houdini to quickly preview the final effect in high quality without wasting time.By the end of this course, you will have the knowledge and confidence to create your own disintegration FX, and more importantly, the ability to approach other particle-based effects in Houdini with ease. This makes the course perfect for beginners who want fast, powerful results and a solid starting point in the world of Houdini.
Who this course is for
Beginners who want to start learning Houdini with a simple but impressive effect
3D and motion graphics enthusiasts curious about particle simulations
Students or hobbyists looking for a fast, practical introduction to disintegration FX
Anyone who wants to create a character-to-dust effect without advanced VFX knowledge
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Houdini FX Course
Christian Bohm | Duration: 70+ h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 28.4 GB
Genre: eLearning | Language: English​

So what's so great about your course, heh? Well, for one I cover the whole range of Houdini (or at least the most important bits), so you're not just buying into one topic. I cover standard cases of POPs, FLIP, RBDs and PYRO. So while you certainly don't know everything after the course (good luck with that idea), you know enough to understand the context of everything else out there. Also the course is not just a bunch of videos: It's a learning platform. Most videos have one or more of the following

- Links to other resources
- Hip-Files to download
- Graphics explaining the core concepts

And don't forget the comprehensive Search Function - forgot what a "velocity field" was? Just search it and the video about it shows up. It's not supposed to be the only course you take, but the first one - let me be your guide through the crazy world of Houdini!

Also the amount of content has grown quite a lot: over 60 hours of content with many examples (And growing.).

Is this for complete beginners in 3D? No, I recommend to have experience in a 3D package ( Maya / 3DSMax / Cinema4D / Blender) and ideally Nuke.

So you should have basic knowledge about rendering and compositing, ideally with experience in Node based programs. I will barely cover these areas. Houdini should not be your first 3D program. The workflows are quite different and to understand the why and how you should have worked with a "normal" 3D program before.

Which topics are covered? Which aren't? No, I'm not covering "everything". That wouldn't makes sense and would overwhelm you and me. I am covering the common workflows of an FX TD, not CFX, nor Animation or Rigging.So let me give you a list

Covered
- Fundamentals / SOPs (Procedural modeling)
- ROPS/Mantra (Basics of Rendering)
- POPs (Particle simulations)
- Vellum (Cloth/soft body simulations)
- RBDs (Rigid body simulations, destruction FX)
- FLIP (Fluid simulations)
- Pyro (Smoke/Fire/Explosion simulations)

Not covered
- Crowds
- Terrain (Landscape generation)
- Hair/Fur/Feathers
- COPs (2D Compositing)
- CHOPs (Wave modification, like Audio)
- Rigging (KineFX)
- Animation tools - complex shading/rendering

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