Complete C# Unity 2D Game Development (Updated To Unity 6)
2025-08-07
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English (UK) | Size: 14.06 GB | Duration: 25h 37m
Build 4 playable 2D games in Unity 6 using C#. Learn real coding skills and master game dev fundamentals.
What you'll learn
Make 4 real 2D games in Unity and gain the confidence to build your own from scratch
Learn C# programming from scratch - no prior coding experience required
Build a solid foundation in game design and game development principles
Understand how object-oriented programming works through hands-on practice
Create fully playable 2D game projects to boost your portfolio or just for fun
Develop transferable problem-solving and coding skills you can use anywhere
Apply your knowledge beyond Unity - to .NET, other languages, or engines
Join a supportive community of students and devs who learn by building
Requirements
A PC or Mac capable of running Unity 6 or later
Regular internet access for Q&A and community support
No coding or Unity experience needed - we'll teach you everything from scratch
A passion and willingness to learn how to code.
Description
Unlock the Game Developer in You with the Complete Unity 2D Developer Course - now being remastered in Unity 6!Ready to make your own video games? This course will take you from total beginner to building your own 2D games using Unity 6, the world-leading game engine used by studios and indie developers alike.Whether you're new to coding, game design, or both - we'll guide you step-by-step through the process using Unity's latest tools and features. You'll build four complete games, learn C# programming, and develop the confidence to create your own games from scratch.Games You'll Build
Who this course is for:
Anyone who wants to learn to code the fun way - by making games., Beginners who want to start learning C# programming and Unity 2D from scratch, Aspiring indie game devs who want a structured, project-based path into game development, Anyone curious about making their own platformers, arcade games, or top-down games, Artists who want to learn to bring their assets into games., Developers who want to re-skill across to game development.
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