Cinematic Design in Unity with Cinemachine and Timeline

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Cinematic Design in Unity with Cinemachine and Timeline
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1 Hour 47M | 1.01 GB
Genre: eLearning | Language: English​

Unity is a great program to use for creating and integrating cut scenes into your game. This course will teach you how to create cutscenes with Unity, starting at the preproduction phase.

Cut scenes are an excellent way to communicate important information to your players while adding extra polish to your game, but developers often don't know where to start when it comes to designing and implementing them. In this course, you'll learn the principles of narrative design and how to create cut scenes using Unity. First, you'll review design documents to understand what you need to tell the player in the scene, and storyboard out your designs. Then, you'll move into Unity and use Timeline and Cinemachine to recreate your storyboard in the engine. Finally, you'll take these new tools a step further by building a small triggered cut scene event. By the end of this series, you'll feel more confident about designing cut scenes for your own game, and using the suite of cinematic tools available in Unity.

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Unity: Timeline and Cinemachine
MP4 | Video: 720p | Duration: 1:35:37 | English | Subtitles: VTT | 582.3 MB​

Unity is a great tool for 3D modeling and visualization-especially for architecture. But what if you want to add animation to your renderings, without having to keyframe? Luckily, Unity has two features that allow designers to animate visualizations in just a few steps. This course shows how to use the Timeline to animate with clips and recorded animation, and set up and manipulate cameras-to add motion along paths-with Cinemachine. Instructor George Maestri also offers tips for adding effects and transitions from Post Processing Stack 2.0 to your visualizations, for extra professional results.

Topics include:
  • Creating animation clips with Timeline
  • Recording animation
  • Setting up Cinemachine cameras
  • Adding animation to cameras
  • Switching cameras
  • Adding effects and transitions



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